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- // -------------------------------------------------
- // declare the terrain types here
- // -------------------------------------------------
- $terrainTypes[0, type] = "flat";
- $terrainTypes[0, description] = "Flat terrain";
- $terrainTypes[0, visDistance] = 900;
- $terrainTypes[0, hazeDistance] = 600;
- $terrainTypes[0, screenSize] = 90;
-
- $terrainTypes[1, type] = "rolplains";
- $terrainTypes[1, description] = "Rolling plains";
- $terrainTypes[1, visDistance] = 600;
- $terrainTypes[1, hazeDistance] = 400;
- $terrainTypes[1, screenSize] = 70;
-
- $terrainTypes[2, type] = "rolhills";
- $terrainTypes[2, description] = "Rolling hills";
- $terrainTypes[2, visDistance] = 500;
- $terrainTypes[2, hazeDistance] = 400;
- $terrainTypes[2, screenSize] = 70;
-
- $terrainTypes[3, type] = "modhills";
- $terrainTypes[3, description] = "Moderately hilly";
- $terrainTypes[3, visDistance] = 500;
- $terrainTypes[3, hazeDistance] = 400;
- $terrainTypes[3, screenSize] = 70;
-
- $terrainTypes[4, type] = "bighills";
- $terrainTypes[4, description] = "Large hills";
- $terrainTypes[4, visDistance] = 500;
- $terrainTypes[4, hazeDistance] = 400;
- $terrainTypes[4, screenSize] = 55;
-
- $terrainTypes[5, type] = "rughills";
- $terrainTypes[5, description] = "Rugged hills";
- $terrainTypes[5, visDistance] = 300;
- $terrainTypes[5, hazeDistance] = 200;
- $terrainTypes[5, screenSize] = 40;
-
- // -------------------------------------------------
- // the different terrain sizes
- // -------------------------------------------------
- $terrainSizes[0, size] = 64;
- $terrainSizes[0, name] = "Small";
- $terrainSizes[1, size] = 128;
- $terrainSizes[1, name] = "Medium";
- $terrainSizes[2, size] = 256;
- $terrainSizes[2, name] = "Large";
-
- // -------------------------------------------------
- // pretty flat terrain
- // -------------------------------------------------
- function Terrain::flat::create(%size, %seed)
- {
- if(%seed == "")
- %seed = 0;
-
- LS::addCommand("seed " @ %seed);
- LS::addCommand("terrain " @ %size @ " .9");
- LS::addCommand("normalize 0 15");
- }
-
- // -------------------------------------------------
- // rolling plains
- // -------------------------------------------------
- function Terrain::rolplains::create(%size, %seed)
- {
- if(%seed == "")
- %seed = 0;
- LS::addCommand("seed " @ %seed);
- LS::addCommand("terrain " @ %size @ " .95");
-
- if(%size == 64)
- {
- LS::addCommand("normalize 0 49");
- }
- else if(%size == 128)
- {
- LS::addCommand("normalize 0 59");
- }
- else if(%size == 256)
- {
- LS::addCommand("normalize 0 59");
- LS::addCommand("terrain 64 .96");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("normalize 0 24");
- LS::addCommand("add_stack 1");
- }
- }
-
- // -------------------------------------------------
- // rolling hills
- // -------------------------------------------------
- function Terrain::rolhills::create(%size, %seed)
- {
- if(%seed == "")
- %seed = 0;
-
- LS::addCommand("seed " @ %seed);
- LS::addCommand("terrain " @ %size @ " .95");
-
- if(%size == 64)
- {
- LS::addCommand("normalize 0 59");
- LS::addCommand("smooth .3 .4");
- }
- else if(%size == 128)
- {
- LS::addCommand("normalize 0 109");
- LS::addCommand("smooth .3 .4");
- }
- else if(%size == 256)
- {
- LS::addCommand("normalize 0 109");
- LS::addCommand("smooth .3 .4");
- LS::addCommand("terrain 64 .95");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("normalize 0 50");
- LS::addCommand("add_stack 1");
- }
- }
-
- // -------------------------------------------------
- // moderately hilly
- // -------------------------------------------------
- function Terrain::modhills::create(%size, %seed)
- {
- if(%seed == "")
- %seed = 0;
- LS::addCommand("seed " @ %seed);
- LS::addCommand("terrain " @ %size @ " .95");
-
- if(%size == 64)
- {
- LS::addCommand("normalize 0 109");
- LS::addCommand("smooth .3 .4");
- }
- else if(%size == 128)
- {
- LS::addCommand("normalize 0 169");
- LS::addCommand("smooth .3 .4");
- }
- else if(%size == 256)
- {
- LS::addCommand("normalize 0 239");
- LS::addCommand("smooth .3 .4");
- LS::addCommand("terrain 64 .9");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("normalize 0 37");
- LS::addCommand("add_stack 1");
- }
- }
-
- // -------------------------------------------------
- // really hilly
- // -------------------------------------------------
- function Terrain::bighills::create(%size, %seed)
- {
- if(%seed == "")
- %seed = 0;
- LS::addCommand("seed " @ %seed);
- LS::addCommand("terrain " @ %size @ " .95");
-
- if(%size == 64)
- {
- LS::addCommand("normalize 0 125");
- LS::addCommand("smooth .3 .4");
- LS::addCommand("terrain 16 .7");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("normalize 0 6");
- LS::addCommand("add_stack 1");
- }
- else if(%size == 128)
- {
- LS::addCommand("normalize 0 225");
- LS::addCommand("smooth .3 .4");
- LS::addCommand("terrain 32 .7");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("normalize 0 6");
- LS::addCommand("add_stack 1");
- }
- else if(%size == 256)
- {
- LS::addCommand("normalize 0 325");
- LS::addCommand("smooth .3 .4");
- LS::addCommand("terrain 32 .7");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("normalize 0 12");
- LS::addCommand("add_stack 1");
- }
- }
-
- // -------------------------------------------------
- // rugged hills
- // -------------------------------------------------
- function Terrain::rughills::create(%size, %seed)
- {
- if(%seed == "")
- %seed = 0;
- LS::addCommand("terrain " @ %size @ " .95");
-
- if(%size == 64)
- {
- LS::addCommand("normalize 0 99");
- LS::addCommand("smooth .3 .4");
- LS::addCommand("terrain 32.7");
- LS::addCommand("tile");
- LS::addCommand("normalize 0 13");
- LS::addCommand("add_stack 1");
- }
- else if(%size == 128)
- {
- LS::addCommand("normalize 0 140");
- LS::addCommand("smooth .3 .4");
- LS::addCommand("terrain 32 .7");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("normalize 0 26");
- LS::addCommand("add_stack 1");
- }
- else if(%size == 256)
- {
- LS::addCommand("normalize 20 259");
- LS::addCommand("smooth .3 .4");
- LS::addCommand("terrain 32 .8");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("tile");
- LS::addCommand("normalize 0 43");
- LS::addCommand("add_stack 1");
- }
- }
-